sebastien mixed density region

If you build a map you pretty much have to do something with it. I was looking at maps the other day — nautical maps showing depths as contours — and thought I’d like to try a new technique or two and make a similar map for a science fiction game.

starmap labelled

So what would the contour lines be on a star map? I decided they are hydrogen densities.

When you make choices like that and you are like me and want to create, this only raises more questions. Why would you chart hydrogen densities? What does it mean when a star is in a high density region? What about a low density one? Whole games are born this way.

So I built a toy. It’s kind of part of a game that doesn’t exist. It’s a thing you could use to run whole campaigns with your favourite system. A framework for exploration. Here’s the schtick:

You are c-luggers, traders in ramscoop starships that can get very close to the speed of light but of course not past it. You trade. The secret purpose of your organization is actually to keep civilization going — to prevent the inevitable falls you’ve seen a hundred times and to uplift the fallen so they can be functioning trade partners. And to keep your ships flying. Yes, I’m absolutely calling on Vernor Vinge‘s character Pham Nguyen from A Deepness in the Sky. I am unashamed.

You can move faster through higher hydrogen densities (though not the top end — that’s fast, sure, but risky as hell). Your subjective time that passes in travel isn’t much, relativity is your friend, but lots of time passes where you stop. Your old pals on Pig’s Eye are long dead, that’s a certainty, but what else has changed? You remember they were headed for a serious panopticon problem but can you get there in time to bring the social tech you found at the Younger Sister? Maybe you could take the fast route, through the high density zone and make it in time, but what if you’re both wrong and damaged by the fast path?

Oh well, find out when you get there I guess.

So I built a little on page toy — this map and some rules for how to move in it and how to determine what you find. If it’s a new place to visit, what is it like (in the narrow terms the toy cares about — you can use your system to provide the rest of the detail)? If you’ve been there before, how has it changed? And can you get your software updated? Surely there’s a certified software archaeologist around here somewhere.

You can get this at the Patreon page. It’s free now if you’re a patron (and if you are you are free to do with it as you please, including give it to others, talk about it, or just print it and keep it under your pillow). If you’re not, it’ll be available to everyone else on March 15, 2019.

 

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