This has been recovered from the Blue Collar Space archives, circa Christmas 2010.
Recently a new chapter has been added to the story about the role-playing game publishing industry dying. The “death” is mostly a way to interpret the steady failing of big reliable game lines and the steady success of small endeavours with small goals by peers using technology from front to back. I think a modern parable is in order.
One day I was heading home from work, got off the train, and went to the bus stop for the last leg of my journey. Standing at the stop and looking north, I see a huge construction project in progress. This looks like it is going to be some kind of very sturdy multi-storey concrete building, like a parking tower or an industrial warehouse. They are working on finishing the second floor.
What they are doing, specifically, is laying down concrete and smoothing it flat. I don’t get that this is what’s happening right away, because what I see is three guys laughing their heads off. They are laughing because they are each sitting on a chair that looks like it is mounted on a pair of downward-pointing fans, and skidding around all over the structure at high speed.
They are surfacing the concrete by riding around on one-person hovercraft.
My first thought is that I would pay to do this. In fact, I am pretty sure that if they sold tickets for twenty bucks to give you half an hour on the hovercraft-chair, there would be a line-up around the block. The surface would get done and someone would make a packet and a half doing it. There’s even a built-in audience — about half the people waiting for the bus are watching the well-paid union labourers ride and thinking pretty much the same thing as I am. “Goddamn, what I really want to be doing right now is giving one of those guys twenty bucks and then barrel around on a hovercraft.”
There are probably many obstacles (insurance, quality of work, marketing, licensing, simple convention) but only one is really insurmountable. The union would never go for it.