Let’s see what the end of 2017 was like:
Pretty bleak. Mostly I think I was looking at building a second edition of Diaspora. That didn’t pan out. And I had pretty much given up on Soft Horizon. Quite a lot happens in a year! And Elysium Flare was half done and halfway to the bin. So let’s look at 2018!
Wow! Now Soft Horizon refers to the whole project or maybe the upcoming handbook and we see the new game, Sand Dogs running up centre field. Elysium Flare is out and I’m done with it. Diaspora is in the bin — it’s finished, it’s a good game on its own, end of property (as of now anyway). And The King Machine, a game I hadn’t even envisioned in 2017, is published.
No Contact and Navigator kind of switched places. Polyp is percolating again in my head, though it could rapidly head into the abandon pile. And nothing new is sitting ready to fire, which is fine because I have ideas about ideas that will go in there.
I thought this exercise was of dubious utility in 2017, but having 2018 to compare to is powerful. I attribute the change in pace and inspiration to Patreon and to my patrons.