The first game in progress I’d like to highlight is Michael Prescott’s intriguing Too Good To Be True. It’s a Powered by the Apocalypse game but very interestingly it centers its focus on the battlefield: it’s a kind of narrative wargame! I wish I’d thought of that. You can grab the 0.14 beta of it if you want to give it a read or, better, a spin. Judging by the blog posts I’d guess that it’s progressed since that document having collided with a bunch of actual play through The Gauntlet.
Players are members of a mercenary company that has a randomly generated history (my favourite kind of history, obviously) and hopefully some built-in problems to solve.
Players get both a character and a mecha playbook to start with — so you are both the person and the machine — and each has very distinct features and functions. Mecha, for example, have armament, armour, and auxiliary equipment categories that carry over to the battlefield rules. Mercenaries have a lighter set of stats since the set of moves are essentially common to all. But they are distinctive, having a list of “specials” that they can choose from as they advance.
I find the idea of taking PbtA to the wargame environment downright delicious.
This material is certainly in a playable state and I think that’s what Michael needs now: play to test both the material and the text. If you dig the idea of tromping around a battlefield in a giant machine, I’m going to ask you to grab this and read it and, if you can, take it to your table. Even if you just read it, report back here–the author has said that there is some concern that it’s too terse. Is it? What needs padding out? Let’s make sure Michael gets some visibility and maybe even some concrete input to work on.
Ground rules for commentary:
- be positive. That doesn’t mean don’t be critical, but if you have criticism be specific and don’t be hypothetical: if you think it doesn’t play, play it and prove (or disprove) your hypothesis.
- be generous. Assume the author is at least as intelligent as you. Give them the benefit of every doubt.
- discuss as though you will be criticised. Let’s make an environment where people want to discuss.
- be concrete. Again. Talk about actual things not hypotheticals. Hypotheticals can often be better phrased as a question. Ask a question if you’re wondering! Comment if you read and don’t understand or played and had trouble.
- praise where warranted. A post saying THIS IS AWESOME is just fine. Welcomed even.