I don’t care what you dislike.
I mean, sure, if we’re trying to figure out together what to eat or what to play or how to fuck, then yes, I care.
But if you’re crafting a post on the internet, a broadcast to everyone, about how much you dislike something…well, I don’t care. But moreover I don’t understand why anyone would. And I don’t think they really do. I think posts about what we dislike are mostly attempts to get someone to argue about it — picking an already contentious position (and artificially so because really, just how much negative energy can we really work up about a game aside from straight-up offensiveness) in order to get some fire happening.
In other words, it’s just trolling. Usually low grade and sometimes even not self-examined. It does generate “discussion” but rarely useful discussion.
This should be read as distinct from criticism. Criticism is awesome. But “I hate GURPS” or “I despise rules-light” topics are just self-congratulatory nonsense. Hurray you have a nuanced and emotional negative response to a role-playing game or even a category of role-playing games. Now seriously, think hard about that and wonder if you really want anyone else to know it, let alone engage you on the topic.
Tell me instead what you love.
Revel instead in what you like to play, like to make, like to run, like to draw for, whatever. Because that enthusiasm, even (maybe especially) when it’s also critical is contagious and productive. It lets other people admit their enjoyment. It lets people know not just what but sometimes how to craft something that certainly gives someone joy. I get far more from knowing a single example of what you love than a single example of what you hate because I am compassionate and want to make you happy — but one negative example is just the start of a list. Do you like ham? Hate it. Do you like turkey? No. When do we get to dinner.
I like blackened chicken. One assertion and we’re off for dinner. No enumeration required.
And honestly I dislike so very few things and like so many things that if you say you love something then there is a pretty good chance I am going to get in on that conversation. Help celebrate it, understand the bits the irk and the bits that work, and maybe even get around to joining you sometime to enjoy it. If you dislike something it’s almost certainly going to fail to affect me at all. Even if you hate (such a strong word to apply to a role-playing game, especially when it’s the funny dice or roll-under that you HATE) something, I’m probably not going to engage. First, having that strong a negative reaction to something so lightweight is a pretty good indicator that no interaction is going to go well. Second, it’s unlikely you hate something I care strongly about, and even if you do, well, see “first”.
Enjoying things and celebrating things, and criticizing those things, from a position of love, is productive. It builds up, it repairs, it extends, it expands.
Hating things just tears something down and makes someone, somewhere, feel bad. There’s enough feeling bad to go around these days, and it’s mostly about vastly more important things.
So tell me what you love.